It's all very well seeing phone manufacturer after phone manufacturer adding faster image processors and (ever so) slightly larger sensors in their smartphone cameras. It's all very well them proclaiming in their marketing "the best phone camera ever". And, in extreme cases, even adding two lenses and two sensors. But, ultimately, physics wins. It always wins. Never mind the tiny sensors used in even the likes of the brand new Samsung Galaxy S5 and Sony Xperia Z2, use a large sensor like that in the Nokia Lumia 1020 and photos are immediately better, especially when allied to Optical Image Stabilisation (OIS) and (when needed) also to a proper Xenon flash.
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I didn't think this comparison would happen, due to the QX-100's price and availability, but we've been kindly loaned one and I set out to pitch it, chained to an Android smartphone, against the best of Nokia past (the 808 PureView) and Nokia future (the Lumia 1020). The QX-100, in case you hadn't been following the tech buzz, really is the guts of a high end standalone camera in a form that can be used directly by any compatible smartphone. Let battle commence!
The subject here is Store bloat. And it's something which I've been ranting about now for four years, on various sites. Yet the people in charge of the main smartphone app stores haven't learned. In fact, if anything, they're getting worse.... at letting in 'apps' which mainly serve to dilute the world's overall impression of that particular OS and ecosystem. Here are three questions that the QA employees concerned should be asking themselves before hitting the 'approve' button.
Yes, yes, these colour combinations are getting crazy.... With the Lumia 1020 (on Windows Phone) having started to get its long awaited 'Nokia Black' firmware update, and with the imaging enhancements in this update essentially targetting lower digital noise and more accurate colours, there has been a lot of demand for one (really) 'final' imaging showdown between the 1020 and the Nokia 808 PureView, famed for the purity of its images, with almost no noise. Can the 1020 really match the 808 in this essential attribute? With Black under its belt, how does the Lumia 1020/Nokia 808 balance sheet now stand?
Perhaps matching the debate on sealed vs replaceable batteries as a design trend for our time is that of sealed memory. In other words, flash storage for applications, files, documents and media, which is of a fixed size and with no options for user expansion. Is sealed memory ultimately acceptable and, if so, is it possible to calculate a healthy minimum for 2014 devices?
Imaging enthusiasts like me live and breathe resolutions and jargon like 'oversampling' and 'Back Side Illumination', but it's easy to lose track of more mundane questions and issues from those for whom their smartphone camera isn't one of the biggest features. In this case, I'd had emails in asking why their 12MP (i.e. 12 megapixels) camera was only outputting 9MP and their 8MP device outputting 6MP. Why were their smartphone cameras performing under par? I thought a little clarification was in order.
Most readers know me as someone prepared to enter into debate on the subjects of form factor and smartphone design, but also having my own distinct preferences. You'll remember an in depth feature I did on the subject of sealed vs removeable batteries? It's fair to say that, personally, I come down on the 'removeable' side of the fence - yet I find myself, in December 2013, using a sealed design for my primary device. In this feature, hopefully of interest to both AAS and AAWP readers, I examine my objections to 'sealed' and ask which of them, if any, are still showstoppers.
You love smartphone camera shootouts - you know you do. Especially with champions in both the Symbian and Windows Phone world. We've compared most of these devices to one of the Android world's camera champions before - the Sony Xperia Z1, but that device was hampered by poor initial firmware and reports of the most recent Z1 update have been promising. Which means (in conjunction with reader Adam Pino) a new head to head: Nokia N8 (12MP, Xenon flash, Symbian), Nokia 808 (5MP oversampling, Xenon, Symbian), Nokia 1020 (ditto, Windows Phone) and the Z1. Fight!
That Nokia has been in forefront of mobile imaging is surely not in doubt, whatever you think of the operating systems the company has chosen at each stage (Symbian and then Windows Phone). In fact, it's a testament to how good and ground breaking the Nokia N95 was in its day (the first 5MP camera on a smartphone etc.) that it can even hold its head up here in 2013. But seven years has seen quite a bit of innovation in sensor quality, resolution and image processing - which is why I thought a 2006-2013 data point might be in order. Here's the legendary N95 pitted against the latest Nokia Lumia 1020 across six test scenes/uses.
Please accept this generic rant across the All About sites, but the subject matter applies to all platforms to various degrees. In-app purchasing or, more specifically, in-game purchasing is the current fad in game development and it's time enough people took a stand and said 'No'. And not just writing editorials and blog posts on the subject but actively boycotting such titles and recommending alternatives that rely on the traditional 'buy it once' model. Does it sound like I'm over-reacting? Maybe - it depends on exactly who's playing the games on your phone(s)?