Zoom is one of the few really diffentiating factors in phone imaging these days, with 'simple' photo taking now being mastered in almost all light conditions. However, no sooner do I mention a telephoto zoom lens in a smartphone, such as the iPhone X or (here) the Galaxy S9+, than people pipe up with requests for comparisons to 'zoom champions' of the past. I maintain that, classy though these might have been, there's an element of rose-tinted memories creeping in. But let's find out, with some examples of camera phone zoom under a wide variety of situations and use cases.
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Sometimes you can't always get what you want, but.... you might just get what you need. So sang The Rolling Stones and a bit of a life lesson, but borne out by several technological trends, not least something that had been close to my heart, the subject of replaceable batteries in smartphones. See below for links, quotes, and current thoughts on the reality.
I go into some depth when testing smartphone (stills) cameras, I even occasionally test smartphone video capture. But I rarely test the audio that's captured. Whether you're videoing some live music in front of you or just shooting video at a party, the louder, clearer and higher quality the better - audio is often more important than picture quality, I contend*. Here's a quick test of seven contenders, back to back, play along at home and let your own ears decide!
With all the recent renders and patents seemingly predicting a 'Surface Mobile' this Spring, with double-hinged design allowing use as a phone or mini-tablet, I thought it appropriate to look back into the past - such a double hinged design was seen before on a business-aimed smartphone, back in 2007, just over a decade ago. And thanks to a kind reader, I've got the Nokia E90 in front of my camera again. It's not much actual use in 2018, but it's extra food for thought.
8 versus 8, etc. I've lost count of the number of times readers have asked me to pit the new Nokia 8 against its namesake, the classic Nokia N8, from 2010. However much a monster the latter was, surely 2017 technology can trump it? I'm also including the reigning champion, the Nokia-designed (and Microsoft-made) Lumia 950. This will win out overall, but it's a useful modern age benchmark for the others - I'm genuinely curious to see how a 7 year old phone does!
So I've put forward the case for Windows 10 Mobile in video form, plus I've shown that W10M is still relevant in 2017. But - like any intelligent person - you'll have been looking around at other smartphone platforms, eyeing up shiny new phones. It's only natural. Which is why I wanted to set down my thoughts on how the three* main platforms compare - which way should you jump?
Over the years I've reviewed dozens of smartphone accessories, maybe even hundreds. And I've reviewed a fair number formally here for AAS and AAWP. But, of this mass of plastic, metal and, often, lithium, which accessories really made the grade? Which ones do I personally carry around with me on any trip out of the house of more than a few hours? Here's a glimpse into my standard kit.
The tech media has been falling over itself in the last week to talk about the ten year anniversary of the Apple iPhone, that moment when Steve Jobs revealed the shape of smartphones to come. All singing, all dancing? It really wasn't. Revisionist history says that the iPhone introduced all the features we see in today's smartphones, but that's not accurate...
With every rating that the much-quoted DxOMark site puts out for phone cameras, the more I think that it's missing a healthy dose of real world experience and use cases. Not to mention a few key phone models (e.g. Lumia 950). Given that I've tested the majority of recent smartphones for AAS and then AAWP, usually against the best of the competition, I wanted to aggregate my experience into my own 'Top 10' camera-phones of all time. 'SteveMark', if you will.
The naming of Microsoft's latest Windows 10 branch as the 'Creators Update' has been viewed from some quarters as somewhat hollow from the perspective of mobile, since the new 3D and Ink features are not mirrored on the phone. Yet in some ways, this is the desktop catching up - we've been 'creating' on smartphones for over 10 years now, I'd argue.