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Cute, cuddly and consumately designed - Sola Rola

Published by Steve Litchfield at 9:50 GMT, January 3rd 2008

Krisse is either getting dangerously loose with AAS MegaGame awards or has indeed found a second game in a fortnight to merit the high rating. Sola Rola, despite being built on J2ME, delivers at every turn, with smooth and believable 2D animation allied with great level design. Here's the Sola Rola review, make sure to click through at the end of the review to the video walkthrough, to see what Krisse means.

"As you may have noticed over the years, All About Symbian has tended to concentrate on native Symbian applications and games rather than stuff that runs through Java. Even though Symbian phones can run Java software, it usually looks much worse and has more restricted functionality than native apps, and this has traditionally been especially visible in gaming. While the best Symbian games look like they've wandered in from a PlayStation, Java games often seemed to resemble something from a Commodore 64. Reviewing Java games felt like a waste of time.

Sola Rola defies all that, largely because it's 2D rather than 3D, featuring some excellent cartoon artwork and animation. This emphasis on talent instead of raw technology means that the game looks really good, and you don't worry at all about its lack of 3D. While it might not have the intricate graphics of a  PSP, Sola Rola is well up to the standards demanded by phone gamers." 

Read on

Categories: Games
Platforms: Series 60, General, N-Gage, S60 3rd Edition, UIQ 3

News Discussion

krisse
I'd just like to add that this is NOT the free Flash maze game of the same name, though they feature the same characters.
Unregistered
Absolutely lovely game! There's just one thing I'd like to mention: On some handsets, i.e. where the often used keypad button "3" which is needed to jump to the right is located just beneath the red phone symbol, one accidently presses the red button far too often which ends up in a sudden exit of gameplay. And starting up again, you have to go through all the comics once more which takes a while ... So if the red key would lose its "exit" function (you could move it elsewhere), it would make for a much better gameplay :-)
krisse
You should be able to control the game entirely through the direction pad, with the d-pad button acting as jump. That would avoid the 3 key problem.

Of course some phones' d-pads are easier to use than others... :(

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