I've done other top lists here, based on functionality and innovation, but never one based on pure cosmetics and elegance. And, with that in mind, we discover in my latest Top 10 a few unsung heroes of the Symbian world. You see, the raw power and functionality usually championed on this site often comes with something of a price in terms of compromises to appearance - the devices on offer here include some which are fairly unusable out in the world but which look a treat...!
I'm struggling. I really am. To understand the whole concept of 'homescreens'. Symbian Nokia Belle allows up to six of the things and it seems that when I parade my one or two homescreens to the world I'm subjected to 'call yourself a power user?' taunts. But hang on, which of us have six 'homes' in the real world? Surely a homescreen is not a 'home' screen if there are six of them? And where the heck did the idea of a homescreen come from in the first place? With the help of the Nokia 9210 and Apple iPhone, I investigate....
It was tempting to put 'in the last decade' in the title, but in fact we've only had cameras in our phone for ten years, amazingly enough, starting with the Nokia 7650 back in 2002... Nokia features heavily in the top 20, as you might expect, the company has been somewhat trail blazing in imaging, as acknowledged even by Nokia haters, but watch out for the iPhone, plus a Samsung and several Sony (Ericsson) models, too. Enjoy this camera tech-heavy trip down memory lane....
Whether you call it fragmentation or choice, having multiple versions of an operating system across a product line probably does more harm than good. While the issue rarely affects the average user, power users/developers/reviewers are all well aware of how fatiguing it can be to track a platform in parallel. Symbian is no stranger to this type of multiplicity either, and here we review the history of all its various guises over the years.
Holidays are a touchy subject in our household. But holiday plans got me thinking about smartphone platforms… Unlikely? Well, yes, but bear with me as I think I've hit upon a rather apt analogy. Do you prefer to cruise in a motorcaravan or to be pampered in a five star hotel - or something in between? And, having chosen, how would you cope living that way full-time? Your decision may affect your happiness with each platform!
The last nine years has seen an increase, not only in the physical size of smartphone screens, but even more dramatically, in their resolution. We've gone from the original S60 smartphones (e.g. the 7650 and 6630) right up to the monster 'superphones' of 2011, with the highest resolution model offering a staggering twenty-five times as many pixels, all to (arguably) do a job that's not dissimilar. Which begs the question of how the various resolutions compare, of how many pixels you actually need, and whether Symbian as we currently know it is up to the job for competing in screen resolution with the smartphone class of 2012? Here are my (illustrated) thoughts.
Yes, yes, a year ago, I'd simply have been able to say 'Stick some more RAM and flash memory in your phones!' and that would have been it. Thankfully, this has finally been addressed in the current crop of Symbian^3 phones from Nokia, only to be replaced by a few other hardware design issues and concerns. Think of this as an open letter to Nokia, ahead of its 2011 campaigns...
Over on the Nokia Conversations blog, they’ve looked at the history of their “Snake” game. Right from the first bundled version on the Nokia 6110 handset through to Vanixon’s Snake game on the Ovi Store. It’s a nice article that I suspect gets to where the author wanted (i.e. let’s link to a game on the Store) but really does show just how much Nokia’s eye is no longer on the Snake. When you look closer, the winding path of the snake seems to follow Nokia's smartphone strategy.
A smartphone with a dead battery isn't very smart, I think we'd all agree. Constantly overlooked by many of the world's smartphone manufacturers, battery capacity and the efficiency with which it is used is often shoved to the back of the priority pile, behind exciting bullet points like 1GHz processors and 4.3" screens. In this feature, I quote an old rant and embellish the point, before launching into a passionate plea to the guys behind Nokia Social Networking - and then, for fun, I list my top 5 battery champions of the Symbian smartphone world in the last 10 years.
While “global” apps, such as Foursquare app and games such as Hero of Sparta HD, grab the headlines, local apps and services play a significant role in Nokia’s future. The new local app focus was revealed at Nokia World in September. Last week I got the opportunity to see how it’s starting to play out at the grass roots, in the form of the inaugural Forum Nokia developer breakfast in Auckland, New Zealand.