So I've put forward the case for Windows 10 Mobile in video form, plus I've shown that W10M is still relevant in 2017. But - like any intelligent person - you'll have been looking around at other smartphone platforms, eyeing up shiny new phones. It's only natural. Which is why I wanted to set down my thoughts on how the three* main platforms compare - which way should you jump?
Recent Features - General
Over the years I've reviewed dozens of smartphone accessories, maybe even hundreds. And I've reviewed a fair number formally here for AAS and AAWP. But, of this mass of plastic, metal and, often, lithium, which accessories really made the grade? Which ones do I personally carry around with me on any trip out of the house of more than a few hours? Here's a glimpse into my standard kit.
The tech media has been falling over itself in the last week to talk about the ten year anniversary of the Apple iPhone, that moment when Steve Jobs revealed the shape of smartphones to come. All singing, all dancing? It really wasn't. Revisionist history says that the iPhone introduced all the features we see in today's smartphones, but that's not accurate...
With every rating that the much-quoted DxOMark site puts out for phone cameras, the more I think that it's missing a healthy dose of real world experience and use cases. Not to mention a few key phone models (e.g. Lumia 950). Given that I've tested the majority of recent smartphones for AAS and then AAWP, usually against the best of the competition, I wanted to aggregate my experience into my own 'Top 10' camera-phones of all time. 'SteveMark', if you will.
The naming of Microsoft's latest Windows 10 branch as the 'Creators Update' has been viewed from some quarters as somewhat hollow from the perspective of mobile, since the new 3D and Ink features are not mirrored on the phone. Yet in some ways, this is the desktop catching up - we've been 'creating' on smartphones for over 10 years now, I'd argue.
Wrapping up MWC 2017 week, and with Rafe exhausted after 100,000 steps in five days, I wanted to provide at least a taste of this year's show, via Rafe's Twitter feed, via my own analysis, and so on. On the AAWP front, we saw the revised HP Elite x3 and news that the IDOL 4S Pro is heading to Europe, but the scope of MWC is vastly wider and Rafe's good at finding interesting tit-bits, see the embedded tweets below!
My series 'Anatomy of a Lumia photo' (here's #1!) has proved popular, even though I used the HP Elite x3 instead for #2 and even though I'm gradually widening out the title! Anyway, here goes another, reverting back to the Lumia 950 XL again - light is again one of the key themes. As it should be for anyone with a keen shutterbug eye!
Yesterday I looked at the arrival, in for review, of a rather rare thing - a Xenon-flash-equipped, zoom-equipped camera phone, competing (obviously) with such (also rare) Nokia classics like the 808 PureView and Lumia 1020. But never mind the bulk (in this case, removeable, but still...), never mind the form factor, how do these ultra-camera-phones perform against each other in a variety of challenging tests? Let's find out...
I've periodically returned to the classic Nokia 808 PureView and Lumia 1020, highlighting the lossless 2.5x zoom and 'proper' Xenon flash, though there's been precious little to compare these with that's camera centric from the wider smartphone world in the last five years. Yet along comes something new, the Hasselblad camera mod on the Moto Z, a late 2016 Android smartphone. Along with the 808, 1020 and also ageing Samsung Galaxy K Zoom, I couldn't resist a quick photo comparison. No, not of results (that comes soon!), this time of the hardware itself...
Having set up expectations that Google's HDR+ computational photography in the new Pixel flagship can be considered 'PureView take II', or thereabouts, I thought it time to put this to the test. So I took three PureView flagships from various eras: Nokia 808, Lumia 1020 and Lumia 950 XL, and pitched them against the new Google Pixel XL. The aim, away from trivial sunny shots (hey, suits me, this is the UK in October!), is to really stretch the pixel combination systems, in reducing noise and finding detail and colour.