It used to be just receiving a call, or picking up an email via a push SMS (good old email-to-text gateways back in the nineties). Now, to impress people with your phone in the pub, you need something a little bit better - and it tends to be a game. So what should your Symbian-powered touchscreen smartphone be ready to show off when called into action? Ewan and I run through the Top Ten contenders...
Ewan Spence looks back with a practised eye on Ten Things that Nokia could have done with their Regent Street flagship store in order to have made it a success...
It's been in every S60 phone since the first 7650 came out of Espoo... and it's still delivering for Nokia. Has Java really saved Nokia, asks Ewan Spence?
Steve Litchfield directly compares speeds of text entry on a range of PDAs and smartphones and draws some conclusions about design and general form factor. [original article 2006, updated 2007 and June 2009]
What happens when you have regular releases, and everyone expects a game on a certain day? You have a good feeling building around your platform. Will Nokia continue the regularity of the N-Gage game releases in 2009?
When Scott Foe takes the stage, it pays to take notes - even more so when he presents a masterclass on promoting games and the idea of bacterial marketing at the recent Edinburgh Interactive Festival.
The Nokia 5320 XpressMusic has finally gone on sale, and we've got hold of one of the first retail units. This is the actual phone as it is now in the shops. The review should be coming soon, but hopefully this will keep those interested happy until then.
You've written your Killer App, now it's a matter of selling it. But at what cost? Ewan thinks about the issue of pricing games and applications in the modern world. In response Steve points out the true cost of gaming and argues that purchase price is almost irrelevant.