Recent Features - n-gage - Page 2

Top Ten Games to show off your Symbian-powered touchscreen smartphone

icon

It used to be just receiving a call, or picking up an email via a push SMS (good old email-to-text gateways back in the nineties). Now, to impress people with your phone in the pub, you need something a little bit better - and it tends to be a game. So what should your Symbian-powered touchscreen smartphone be ready to show off when called into action? Ewan and I run through the Top Ten contenders...

# Posted by Ewan, Steve in Features || Comments

The Delights of N-Gage Friday

icon

What happens when you have regular releases, and everyone expects a game on a certain day?  You have a good feeling building around your platform. Will Nokia continue the regularity of the N-Gage game releases in 2009?

# Posted by Ewan in Features || Comments

So How Much Is A Game Worth?

icon

You've written your Killer App, now it's a matter of selling it. But at what cost? Ewan thinks about the issue of pricing games and applications in the modern world. In response Steve points out the true cost of gaming and argues that purchase price is almost irrelevant.

# Posted by Ewan in Features || Comments

Pages:   Pages:1]    «    1  .  2  .  3  .  4  .  5    »    [10]