Review: TileTrauma

Score:
73%

TileTrauma is the second puzzler from ZingMagic for the summer, it is similar to Blokz in presentation, features and options, but the game is a version of a different breed of brainteasers to tickle brain cells a bit to the left (or right? you'll see) of those challanged in Blokz.

Author: ZingMagic

Version Reviewed: 1.00

Buy Link | Download / Information Link

TileTrauma is another ZingMagic newcomer, this time we get a tile pushing, 'form 3 or more of the same tiles in a row/column' game. You start out with a randomly filled 6x7 board. You are allowed to push whole lines from left to right or right to left plus you can also push whole columns downwards – whichever side you remove a tile from, another comes in straight away on the other side. If you managed to herd 3 or more of the same tiles next to each other in the same row or column they disappear and new tiles fall into their places from above.

Be careful though: there are twists! You have only a certain number of pushes to start with – the game finishes if you use all your pushes but by getting rid of groups of tiles you get back push-points.

Is it still too simple? Ok, then check this out: there are special tiles in the game, one of them stops you from being able to push the row or column of that tile, so you have to play around them. Another tile explodes, so if you form a group of these bombs, they also make the surrounding tiles disappear – the ideal way to get rid of those nasty stone tiles. Another way is to simply form them into groups and they behave like regular tiles. There is a third way to remove them, just form a group of 4 tiles of the same type and it will clear the whole row/column where you formed that group. If you manage to get 5 of the same tiles in a row/column, all the other similar tiles disappear from the board with those 5. You can also concentrate on building combos so you rake in more points for a push if it removes more than one group at once or it starts a chain reaction. That’s all you need to remember to defeat the theat from the nasty random tile generator.

  

There are 3 difficulty settings and 2 game modes in TileTrauma - almost like in Blokz – you can set the number of tile-types in the game (6, 7 or 8) and choose between Relaxed and Timed modes. The only difference between the two modes is that in Timed mode you lose the game not only if you run out push-points but if you run out of time too. If the number of collected push-points reaches the top of the bar, all the rows with stone tiles will disappear giving you a bit of a breathing space.

Handling and animations are great as usual. As always, you can leave the game any time you need to, when you come back you can pick it up right from your last move. The high score table and the statistics will help you to remember your finest moments and although they are broken down according  to difficulty and game mode - again, exactly like in Blokz - you can check the scores/stats only for the current game settings, which settings is not actually indicated on any of those screens.

The similarities with Blokz end with the features and settings – the higher price tag for this game indicates that you should expect approximately 30% more fun from pushing tiles; it is certainly the more charming looking of the two (it had to be – did you see those fish?). All in all, if you like fighting against fate armed with your luck, patience and a keen eye for combos then you will definitely get some lighthearted fun from TileTrauma.

Attila Katona, All About Symbian

  

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