Steve investigates a hi-tech version of one of the oldest puzzles known to man...

Ewan's reaction ("A jigsaw? Ugh") when asked to review 'Spb Puzzle' spoke volumes about the modern perception that jigsaws are old-school and boring. And how on earth could a humble jigsaw be implemented in a fun and interesting way on a phone?
Traditional cardboard jigsaws have several fundamental flaws:
Spb Puzzle, remarkably, solves all these issues:
Making full use of the Nokia 5800 (and N97's) high resolution, resistive touch-screen, Spb Puzzle has a sumptuously responsive interface when used with the stylus (for finer control than with a stubby finger). Pieces can be dragged around at will, ditto the playing surface itself, since most puzzles will end up being quite a bit larger than the screen - the result is a lot of stylus (or finger nail) work, but it's all intuitive and satisfying.
Where Spb Puzzle really scores is in its built in intelligence, taking it light years beyond the physical puzzle. When a piece meets its matching neighbour, it's locked firmly in place with a reassuring vibrator pulse and with a flashing border. You then drag the assembly of one or more pieces around as one. This auto-docking behaviour can also produce nice surprises when dragging a piece around the board - you'll feel the pulse, see the flash and hey presto, you've got a match at random and you're now dragging around two pieces rather than one.

Against the computer version is the way you can't spread the pieces out as cleanly and many are normally on 'top' of each other early on in the game. Spb Puzzle handles these situations cleanly and it always feels as if the piece selected is the one you meant to move (i.e. the one on top). Moreover, when the puzzle is nearly complete and there's little background showing it can be hard to spot the leftover pieces which will be lying on top of existing, placed pieces - Spb Puzzle knows this as starts the last few pieces blinking, so that you can spot them easily - the developers really have thought of everything.
I have to admit to being sceptical when seeing this title appear - I've found jigsaws boring ever since I was 10 years old - yet having loaded up my lake picture as a medium difficulty puzzle, I found myself utterly glued to the game and determined to finish the thing. When setting up an image or finishing it, Spb have even put in some nice transition effects, showing the cutting into pieces and the subsequent reassembly.
Perhaps not for everyone owning a compatible touch-screened S60 phone, but if there's even a chance you might like this then I urge you to give it a try - you might be as surprised as I was.
Steve Litchfield