Review: Silver Ball

Score:
69%

Silver Ball, from Mmmooo, is an engaging Java puzzle game, that's going to need some arcade like reactions as you progress through the title.

Author: Mmmooo Mobile

Version Reviewed: 1.00

Buy Link | Download / Information Link

SilverballThere are some games that are incredibly original, and there are some that take the classics and re-work them. Silver Ball is the latter. It's a tile based ‘maze' game, where you have to navigate your 'Silver Ball' through each level to get to the exit. In your way are a number of hazards, from fixed points of death, to marauding moving balls of fire - and of course the environment.

As with most of these games, the challenge is in where you can travel in a level. Water is off limits, you'll need to push blocks into the water to make bridges; ice cubes which slide until they crash into water (so you have to aim them correctly if you're going to use them for bridge building); and switches around the level that need to be activated by balancing blocks on them... All good clean traditional fun.

One of the problem with doing a game that's been seen many times before is that you're going to be compared to all of them, and slight flaws in game play are going to be magnified. Nothing in Silver Ball is a showstopper, but I'd hope a second release can put a little more polish on a few things. While the enemy balls on the level move with impeccable smoothness, the Silver Ball has a certain stop start nature that takes some getting used to. And when you die, the fade to black on the screen takes a long time - long enough for me to wonder if there is a ‘skip' button.

Then there's the sound. It's functional at best, with a number of fanfares as you open the game, lose your lives, or complete a level. The problem is the volume. It's amazingly loud on my N95, to the point that even on a busy bus, everyone will know when you finish a level. So naturally you're going to turn it down - except it's binary. Either off or on. Okay, off it is.

Except it doesn't save this setting - you need to switch it off every time you open the game - and you can't do that until after the opening fanfare sounds.

Silverball

This is disappointing, as the rest of Silver Ball seems to have taken the idea of mobile game play into the design process. All the levels are restricted to one screen - there's no large scale scrolling, it's all on display so you can work it out there and then. Each level is short, at most two minutes, and the time limit for each level is tight but realistic. The early levels are only about 30 seconds.

It also automatically saves your progress, so even though you may have lost all your lives, you can ‘Load Game' instead of ‘New Game' and be taken to the first level you have not yet completed. This is good, because while some people will go all out for a top score, I think the majority of people will just want to work through and complete all the levels.

For just under 6 Euros, Silver Ball pretty much hits the mark - the puzzles are not frustrating in the extreme, it's well suited to the mobile environment, and the small niggles are easy to live with.

-- Ewan Spence, March 2008

 

 

Reviewed by at