Review: Angelfish
Score:
85%
Version Reviewed: 1.0
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Picture the scene, it’s the mid-eighties, and the local Chip Shop has taken delivery of a massive black behemoth, with the words "Super Star Warrior Command" proudly shining out from above the screen. Yes, the '‘up-the-screen' shooting game was the zenith of the gaming genre. You can keep all your fancy flight simulator laden combat games. Forget all your first person point of view ‘stealth’ games. This is how to get the adrenaline going. And now, praise the Lord, along come Fathammer with Angelfish for Series 60.
It would be fair to say I broke down and cried with joy when Angelfish started on my N-Gage. This, for me, is pure, unadulterated gaming nirvana. [Calm down, Ewan, take a deep breath... Ed]
If you’ve never played this genre, then shame on you, but Angelfish will be a lovely introduction. Of course there’s not an amazingly detailed story wrapped around your adventure, but let’s remember this is a back to basics style of game. You are a lone fighter, and you’ll need to fly over strips of land, clearing opponents out your way, avoiding their munitions, before finally reaching a "Boss" that’s going to take a huge amount of firepower to overcome.
You start with a perfectly adequate little peashooter – but you’re going to need something bigger to get through all the enemies. Luckily there are certain enemy craft (you’ll learn to recognise them) which can supply you with weapons upgrades, from more powerful forward facing bullets, to diagonally firing guns and multi-shot capability. To help you along the way, you have a regenerating shield, so you can take a bit of damage and not be destroyed instantly by a stray bullet, and a very limited ammo "super weapon" which fills the screen full of electric death for a few seconds.
Everything here is made up of standard elements in this style of game. What Fathammer are getting the kudos for here is making sure everything works on the small screened Series 60 devices, that the [three choices of] difficulty level are actually graded correctly, that there’s a great learning curve, etc. In short, they’ve got the balance spot on.
One interesting option is the use of auto-fire. On a device like the N-Gage, I instantly switched this option off, preferring to hammer the "5" key as fast as possible to get those bullets on the screen – I can’t help it, I’m a traditionalist. On the Nokia 6600, the autofire option is invaluable, as you can still control the craft easily, hold your phone steady, and still get to the superweapon key easily. Touches like that, making sure that an application works on all variants of any OS platform, is indicative of a high quality application. Angelfish is certainly that.
This type of game isn’t suited to everyone – there are some people out there who would prefer a bit more strategy and thinking in their games. But for a full on rush of action that needs quick reactions, which looks absolutely stunning, and pushes the envelope for Series 60 in a good way, you’re not going to find a better genre game than Angelfish.
There’s no demo version, unfortunately, which will seriously affect how many people get to try this game. So you'll have to take my word for it. The screenshots here singularly fail to get over the pace, excitement and clarity of Angelfish. Highly recommended!
Reviewed by Ewan Spence at