Take a classic game theme (Aztecs, jungle techno, coloured balls, temple runography) and apply it to simple 'Columns' arcade gameplay and you end up with.... Zuba Deluxe. Unaccountably, it's free in the Nokia Store even though there's also a 'trial' version - don't question it, just grab it while you can. It's a competent enough, even at times gripping, arcade puzzler and with atmosphere oozing from its pores, it's hard to argue with at this price point.
It feels as if all the games I review lately are variations on established genres, so I was happy to find IronWorm, which seems to defy classification. In IronWorm (a remake of SwingWorm), you play a worm with a vendetta, and in his quest to chase down his nemesis, he has to climb and swing his way through increasingly complicated environments, with a gymnastic grace that deserves to be in the Olympics! His only weapon, and protection, is a mace-tipped tail, plus YOUR coordination and cunning.
iBomber Defence is the latest tower defence game for Symbian, and being my favourite genre of game, I jumped at the chance to review it. This is a title that has been ported from the iPhone, and Electronic Arts have done a great job. The problem is that tower defence games are a dime a dozen, and so to be great you have to introduce some new features to differentiate from the rest. In this review I investigate what new twists have been added to this title.
On the face of it, Pool Rebel should be just about the most mature pool game on Symbian - it's certainly the title with the longest heritage, starting life back in the days of Windows Mobile (most recently in 2008). However, though I was impressed by the options all round and by the physics, Pool Rebel just isn't ported as well as it could be to Symbian, with too much wasted space on screen and with on-screen action that's, at times, eye-strainingly small.
Ah, it's the weekly "What do you get if you cross....?" section here on AAS. In this case, what do you get if you cross pool with Angry Birds and Cut The Rope? FantasyPool is the answer - it's pool, but not as you've ever played it before. Balls that fall asleep and then get woken up again, glass barriers to shatter, whirling sticks, a table made of marble, they're all part of the charm of FantasyPool.
Avatar was a 2009 blockbuster with a difference – it started the trend of 3D movies. So yes, if you hate the glasses then you can blame James Cameron. Anyway, there couldn't be a more natural franchise to have a 3D video game than Avatar. Fortunately, to play the movie tie-in you won't need any glasses. In our review, we ask whether the game has any novel features to offer or if we've seen it all before?
Today's game review is something of a 2D take on the real-world robotic grabber game. The story is that you're part of a mining operation for Gold ore, and you have to fulfil your quota before the lights go out. It's a test of reactions and timing. If you have what it takes then you'll be sent to mine deeper and deeper until you find the ever more massive diamonds.
"Are global warming, abnormal weather, increasing number of cataclysms all over the planet, cocktails of earthquakes, tsunamis and blowing nuclear power-stations the reasons to think about incoming apocalypse?" runs the blurb for this 'Protoxide: Death Race' in the Nokia Store. Ignore all that. Completely. This is a futuristic, high-octane, adrenaline-filled racing game, pure and simple. With Stunningly. Smooth. Mind. Blowing. Graphics.
If you’re a puzzle fan with a taste for adventure, then Azkend 2 The World Beneath might the game for you. It combines a hexagonal take on the Columns genre and wraps it up in an enthralling fantasy adventure. You'll have to think carefully and plan ahead, all against the clock. Repeated levels of the same puzzle could get boring quickly, but mini games and an on-going storyline will keep you coming back for more.
There comes a time when you encounter something perfect. Think Dudley Moore encountering Bo Derek in '10'. Think lying on a sun kissed beach with cold beer on tap. Now think of a mobile game so perfectly executed, so perfectly drawn, so perfectly planned, so perfectly soundtracked, that there is, literally, nothing that can be added or improved. Nothing. What you have is Sparkle. I'm not sure we've ever given anything this high a score before - and now it's on sale, i.e. half price, so grab it and check you agree?