Get your pitch forks and guillotines ready as we step back into 18th century France to play Townsmen 6. This Civilisation type strategy game puts you in charge of French provinces, directing workers to complete your objectives. To achieve your goals, you must make sure that your workers are housed and fed. You’ll also need to be good at resource management, to make sure work is getting done. If this sounds like your sort of game, read on to find out more.
If you like word puzzle games and you have an eagle eye, then Word Hunter might be for you. This well presented game brings word search puzzles up to date for the 2011 Symbian user. If you can deal with the pressure of finding hidden words against the clock, then read on to find out more.
If you were ever caught playing cards in your history lessons, you were probably held for detention. However, if you’d been playing the EDU Duel Card Game by PHD Gaming, then you might have been awarded a gold star. This game tries to combine some good old pen and paper role playing game (RPG) fun with gently improving your history knowledge. Read on to find out how well it plays.
If you are looking for a something that fits your tendency to tidy and your leanings toward logic, then you might be interested in the puzzle game Room of Disaster. You have to clear your room against the clock for points and glory. Read on to find out more.
The problem with classic games is that they tend to get overlooked by many because it's been so long since they appeared. Such is the case with ZingMagic's Yacht (i.e. Yahtzee), here in its 'II' implementation, reviewed back by us five years ago on All About Symbian, when the screen size was a brain numbing 176 pixels by 208 - remember? The gameplay's basically identical, but for a classic game this is exactly what you want. And we have improvements in screen resolution and distribution method.
If you’re an eager explorer, a budding builder, have a penchant for politics, or fancy yourself as a swinging swordsman, then you might just be interested in Revival 2. This is a Civilisation clone, all running within your Symbian phone. It’s a complex game genre, being something of a simulator for early human settlements. It’s an old genre too, with its roots definitely in the DOS era of gaming. Read on to find out how well it translates into the mobile space.
Learning to spell is something we all have to do. Despite having spell checkers, many editors [hey, that's me, almost a name check! - Ed] will tell you that many of us still need to learn! If you’re the kind of parent that likes to install games for the kids on your smartphone, then one to add to the library might be AppCRAFT’s eLiteracy. It is designed to help kids spell common words, numbers, colours and more.
Gedda Headz starts with an interesting premise, take a bundle of two player mini games on a smartphone, and pit the whole world against each other in a massive multiplayer game where people can earn reputation, improve the strength of their character (which is, naturally, a head) and buy new accessories and heads to help in the game. Give it all some balance, so new players can have a fair crack at the whip if challenged by an old-timer, and then roll it out as a huge social network/game hybrid. And it almost works.
Imagine a world where you had to get to the exit. A world of squares in a grid. A world where you could never set foot on the grid but have to create safe havens by pushing over tower blocks. That's the world of Ming Zhu.
Zen-like puzzles? Chill out? Casual and fun? Yes, the flavour text for Escape certainly appeals to me. The game itself does deliver, but with a few quirks and one gotcha in the game design. I wouldn't say it's zen, but it's certainly a relaxing and slow paced little number that I'm enjoying.