If the iPhone saw the rise of the line drawing game, then I'm going to point out the number of tilt and balance games on Symbian during the same period as well. While many of them are cross platform, there are enough of them for me to call it a genre in its own right. So here's another balancing game. It's called iStunt 2, and it's one of the best.
Rolling a great big stone idol around an island might not sound like the greatest idea for a game, but Digital Chocolate have come up trumps again with Diamond Islands 2. It looks great, the graphics are clear, and the goal is obvious. It's just a shame about the control system, read on to find out why.
I'm a puzzle man, and I know what I like. Games with lots of swirling graphics, overflowing with coloured blobs, information to take in, decisions to be made and hidden consequences to any action made. Wordsler is none of that. It's just a deck of cards and some letters. Can it make me happy? It appears the answer is yse (and the pun is intended).
Is this it? Is this the one? Has the All About Symbian "here's what's new in the Ovi Store" gizmo finally found a Flight Control-esque game that rivals the line drawing Air Traffic Control game on iOS? Even with the smaller pixel size of our smartphones, there should be something out there? Could it be that Control Tower is the answer to my mobile gaming quest?
Got your car stuck in a traffic jam or your yacht blocked in at the marina? Then your name is Joe, and you're the character in Trogaming's Chaos and Mayham. It's a sliding block puzzle game where you have to free yourself from a 21st Century mess of vehicles. Frustrating is the word of the day, both for the circumstances Joe finds himself in, and the code on offer in this game.
Science Fiction fans gather around. If you like to give our extraterrestrial friends the “we come in peace, shoot to kill” type of welcome, here's a game that might interest you. In UFO2012, you are tasked with greeting landing parties of hostile aliens. Pick your team, select your arsenal and go forth exploring isometric landscapes and abandoned buildings. It's an old turn-based adventure game, so read on to see how well the formula translates to mobile gaming.
It's time for another puzzle game that might help you while away your summer time stuck in a queue (be it an airport, a theatre show, or waiting around an open air musical gig). Can a classic game ever be made better than the original? Colorbox have given it a go with their version of Lines. Will this implementation of the game be one that I actually enjoy?
Engine noise roaring in your ears, the stereo pumping out tunes at full volume, scenery streaming past your eyes faster than you can take it all in, competing cars trying to knock you off the road, power up 'nitros' to collect en route, majestic scenery..... and normal urban traffic coming at you 'the wrong way' with every chance of an imminent head on collision at a closing speed of 300kph. Sound like fun? Or a nightmare? Either way, it's part and parcel of the Asphalt series and this is its latest and greatest incarnation on Symbian.
With a summery look and feel, Link Link 2 has been released at the perfect time (at least for the northern hemisphere), throwing in the seasonal summery look with some Japanese inspiration gives a good feeling when you start the game. The "how to play" help screen is just as good with animations and a clear explanation of how to link tiles and play the game. Unfortunately, it all goes downhill after that.
You know the game, it's a perennial, it's always challenging and a great time-waster (in the good sense). Mine Sweeper, in this implementation, offers a choice of three grid sizes, an intuitive interface, sound effects, atmospheric graphics and... a ticking clock - can you beat your best time? Not bad value for a quid, I reckon!