We've seen plenty of physics-based puzzlers like this on all platforms, of course, but they remain perennially popular. On Symbian, we most recently saw the fairly similar Incredible Circus, and fans of that title will adore this one too.
Here's Save The Kitty in action:
Title and help/intro screens, all nicely animated and presented...
There are 54 levels in all, broken down into banks of nine (the first bank of which forms the trial version, see the link below), and following the traditional 'Angry Birds' stars model, with the number of stars depending on how many of the fish you collected en route to Kitty's collection basket.
Happily, as happens in all the best physics puzzlers, the first few levels double as tutorials, introducing the various elements and (here) showing you where to drag them before pressing the 'play' icon, top right. Dynamic elements such as the bubble here have to be interacted with in real time
As an example of Save The Kitty action, consider the level above - everything appears random at first and then your start to apply logic to work out what has to go where....
Look at my solution on the right: after pressing play, Kitty drops onto the conveyor, scrolls right to catch the first fish, then into the black hole, emerging out of the second one and dropping to catch the vertical coloumn of fish, before dropping into the bubble, which then starts both rising and being blown sideways by the (animated) electric fan - when the bubble is vertically over the basket, tap to pop and... another level's complete with three stars. Phew!
Very polished, perfectly pitched, immaculately drawn, with a choice of musical soundtrack, sound effects or both, I can't fault Save The Kitty.
You can download a free trial version (9 levels) of Save The Kitty here in the Nokia Store or buy the full version for just £1 here in the Nokia Store. Great value, run, don't walk, etc... a must-have game for Symbian users - trust me.