Making Sense of the Mobile Gaming Market?
Published by Ewan Spence at
Austin based Super Happy Fun Fun talk about how competitive the mobile gaming market is (reports the Austin Statesman ), while UK reporter Chris Jarvis offers his Top Ten hints on making good mobile games over at Business Week. It's a long way from the days when Steve I put out shareware - it was a smaller market, but it seemed to provide a better return for programmers. What do you think of the current market for leisure applications?