
03-01-2008, 09:50 AM
|
|
Administrator
|
|
Join Date: Nov 2002
Posts: 6,063
|
|
|
Cute, cuddly and consumately designed - Sola Rola
Krisse is either getting dangerously loose with AAS MegaGame awards or has indeed found a second game in a fortnight to merit the high rating. Sola Rola, despite being built on J2ME, delivers at every turn, with smooth and believable 2D animation allied with great level design. Here's the Sola Rola review, make sure to click through at the end of the review to the video walkthrough, to see what Krisse means.
Read on in the full article.
|

03-01-2008, 01:29 PM
|
|
Administrator
|
|
Join Date: Dec 2004
Posts: 2,160
|
|
|
I'd just like to add that this is NOT the free Flash maze game of the same name, though they feature the same characters.
|

04-01-2008, 10:24 AM
|
|
|
|
Absolutely lovely game! There's just one thing I'd like to mention: On some handsets, i.e. where the often used keypad button "3" which is needed to jump to the right is located just beneath the red phone symbol, one accidently presses the red button far too often which ends up in a sudden exit of gameplay. And starting up again, you have to go through all the comics once more which takes a while ... So if the red key would lose its "exit" function (you could move it elsewhere), it would make for a much better gameplay :-)
|

04-01-2008, 03:04 PM
|
|
Administrator
|
|
Join Date: Dec 2004
Posts: 2,160
|
|
|
You should be able to control the game entirely through the direction pad, with the d-pad button acting as jump. That would avoid the 3 key problem.
Of course some phones' d-pads are easier to use than others... :(
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 04:48 PM.
|
|