If you don't give Galaxy War enough RAM to work in, the game just closes - so if this happens to you then you know what to do. As a last resort, restart your phone, etc. And, it should be noted, I was trying the game on a Nokia 808, one of the Belle FP2 phones with extra RAM. So you might want give this a miss anyway if you have an N8, E7, etc.
Here's Galaxy War in action:
The spaceship flies smoothly from the foreground to the background, Star Wars-style. Oh, very impressive....
The bare bones help screen (complete with typo) set the scene that this is a game from a graphical wizard with perhaps more limited typographical and coding skills?
The idea here is that your targetting crosshair is fixed in your windscreen and you have to drag your gunner's cockpit around to fix the oncoming asteroid in the 'sight' and then release your finger to fire. All asteroids head straight for you in the game, so, once targetted, they don't drift out of the sight.
Between each level is a different cut-scene graphic, clearly a showcase for the developer's graphical chops...
As each asteroid comes into view, an alarm sounds and a red indicator highlights it on your HUD, alerting you...
And as the game and levels progress the asteroids start coming faster and thicker until....
Curiously, there's no scoring, or high score table, or indeed any extra of any kind. This is simply outer space blasting for the sake of it. Not that there's anthing wrong with a simple goal, it's just.... unusual!
The interstitial screens are something special though. If these graphics are all original then the developer is wasted making trivial Symbian games!
Even ending the game isn't easy. There's no 'Exit' function and you can't press the red (hangup) button as usual. In fact, you have to terminate the game from the Symbian multitasking carousel. So, perhaps not a game for novice or faint of heart!