The signs aren't good from the get go, here's the developer's own intro: "Have you ever dreamed of making an video game? How would you put everything cool in it? ...extreme sports, a lot of crazy bonuses, trophies, online highscores... Well, we did it and now it's up to you to decide if the result is a great game or a total rubbish". It's true that Devil's Ride plays a bit like version 1.0 of a 'throw everything in and hope for the best' title, but a) it's free and b) it turns out to be a half decent casual game - maybe the antidote for two days of Christmas and holiday excess?
Here's Devil's Ride 3D in action:
Getting started - music plays out loud and clear, but thankfully the volume keys to reduce the levels!
It's a wintery and never-ending ski ride down the mountain - there's no accelerometer control here, it's left and right thumbs only. And no multi-touch, so time your taps to perfection or you'll be in the snow faster than you can whistle the theme tune to 'Ski Sunday'....
The aim is to get as far as you can in the allotted game time, with score also factoring in the amount of cash bonuses picked up. Alarm clock bonuses give you extra time, while 'turbo' ones speed you up (good to get further) and 'heavy meal' bonuses slow you down (good to be able to manoeuvre better to catch the other bonuses).
The main subtleties come in the track itself, with rocks to avoid and crevices to steer down smoothly, plus 'reverse' tokens which switch left and right - this is obviously frustrating to gameplay and so these are best missed. 'Mystery' bonuses are also common, giving you one of the other types at random.
A typical game takes two or three minutes and can be paused at any time - so we're in perfect casual game territory here. There's the facility to submit your score to the global leaderboards, both for today and for all time:
Finally, there are some somewhat random 'trophies', should you be a game completist and want to try and achieve each:
Devil's Ride 3D is no gaming masterpiece, but you can't argue with the price and if it turns out to be step one in the developer's journey then more power to it.