Blaz3D, fast and sweet, but also buggy, quirky and limited

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I'm a sucker for racing games, but Blaz3D ('blazed', get it?) underwhelmed me. Playing as a cute spherical character, you have to roll/race round circuits of 3D tubes, avoiding obstacles, picking up various powerups and trying to beat your similarly spherical opponents. A simply concept but somewhat minimally implemented, arguably too easy and slightly quirky in this port to Symbian.

Blaz3D is a commercial game in the Nokia Store, currently selling for £1. It's a more or less 1:1 port of the same game from iOS, and it turns out that it's impossible to screenshot the action itself on Symbian, which is why I take no shame in including the iOS trailer here, to demonstrate the title:

Yes, everything in the trailer above is here in the real game. But it's all a bit underwhelming:

  • the opponent spheres (never mind the increasingly tortuous back story) are too easy to beat and too forgiving when you make a mistake
  • the music volume comes back at full blast at the start of every level, no matter how often you ramp it down with the phone volume keys
  • with only six tracks in the game, I was alarmed to find myself on track four after only 10 minutes gameplay - I feel that far more tracks could be included here, not least because the texture-mapped graphics could easily be generated on the fly, i.e. levels could be randomly created to add infinite play
  • keylocking a phone with Blaz3D on-screen results in the game going 'black' and you have to kill it from the Symbian multitasking menu

Worth a quid? Possibly. But I'd rather the developers had taken more care with implementation and gameplay testing.

Source / Credit: Symbian Tweet