Blaz3D is a commercial game in the Nokia Store, currently selling for £1. It's a more or less 1:1 port of the same game from iOS, and it turns out that it's impossible to screenshot the action itself on Symbian, which is why I take no shame in including the iOS trailer here, to demonstrate the title:
Yes, everything in the trailer above is here in the real game. But it's all a bit underwhelming:
- the opponent spheres (never mind the increasingly tortuous back story) are too easy to beat and too forgiving when you make a mistake
- the music volume comes back at full blast at the start of every level, no matter how often you ramp it down with the phone volume keys
- with only six tracks in the game, I was alarmed to find myself on track four after only 10 minutes gameplay - I feel that far more tracks could be included here, not least because the texture-mapped graphics could easily be generated on the fly, i.e. levels could be randomly created to add infinite play
- keylocking a phone with Blaz3D on-screen results in the game going 'black' and you have to kill it from the Symbian multitasking menu
Worth a quid? Possibly. But I'd rather the developers had taken more care with implementation and gameplay testing.