Programmed in Qt, there's a nice emphasis on presentation - puzzle and strategy games like this are an excellent fit for Qt:
The opening menu screen is beautifully animated, with options being cranked up and down on the chain and pulley system. Lovely touch, Mixel. Tutorial screens ('Settings/Rules') then introduce the basic control elements - which will take you all of 10 seconds to pick up.
As expected with Battleships, you first place your six ships, rotating them as needed into a hard-to-guess pattern; in addition to simple 'shots', there are also power-up special shots which take on two or four squares at once - use these wisely when they become activated.
There's only a choice of two characters to play 'as', but it's a little academic and makes no difference to the game itself; then it's on to the business of firing off cannonballs onto grid squares in the time honoured fashion.
Aiming a power shot to hit two squares at once; and watching an enemy cannonball fly in and - thankfully - miss.
A hit - I've hit the enemy and thus get another go - another hit!! A few minutes later, I won - another success at sea!?
SeaWars is free here in the Nokia Store and comes recommended.