Recent Features - Develop - Page 11

Part 6: Cursor Control

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In which we start to give the user some control over the application, move the cursor around, and make our first guess with some coloured balls...

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Part 2: Understanding the Event Core

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In which we'll introduce FreEPOC's event core, talk through the workings of this OPL framework of code, learn more about Procedures (and how to pass numbers to them), examine key inputs and the menu system, and finish up by seeing a program exiting safely.

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Part 1: A Crash Course in OPL

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In which we'll introduce you to the language of OPL, give you an idea of what variables and procedures are, how procedures call other procedures, and introduce you to the versatile DO... UNTIL... loop structure and the essential IF...ELSE... ENDIF

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