PuzzleStones launches on Symbian first(!)

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Every time I get ready to call 'time' on the Symbian application scene, something comes up to prove me wrong. In this case it's a brand new developer, releasing an arcade puzzler (initially) exclusively for all Symbian touch-based smartphones. The details of PuzzleStones are quoted below, see what you think.

From the developer:

Hi everyone, I'm part of an independent video game company called Akies Games and our debut release has just come out for Symbian phones. It's available at:


There's a video trailer too: 

From the Store description:

It's an innovative colour-based puzzle game that brings something new to the genre. We've worked hard to create a game that's easy to pick up and play but has had the luck factor removed, so if people want to delve a little deeper they get an entirely skill based system that rewards player ability.

The game features:
-100 levels to complete, offering hours of entertainment.
-Multiple difficulty levels, catering to gamers of all abilities.
-5 different modes, delivering radically different experiences.
-10 beautiful locations to explore.
-2 player mode on the same phone.
-16 pre-populated leaderboards to compete in.
-10 special challenges, providing added longevity.
-3 song soundtrack, made up of original music. 

We have 2 main innovations that set us apart:
-Gap based gameplay: The player makes matches of 3+ pieces of the same colour, but they don't have to be next to each other - you can have gaps of up to 2 spaces between each one. As such, there's loads of potential matches on the grid, but the fewer the gaps and the more pieces in the match, the better the score. There are large bonuses for matches without gaps, and scoring scales accordingly.
-No gravity: Matches are made in horizontal or vertical lines, by the player swiping from one end to the other. When we refill the grid we refill in the direction that was swiped. So say you make a horizontal match we slide the remaining pieces along from right to left or left to right based on the which end the player started their selection at. 

The end result is claimed to be a system where the player can get going and making matches immediately, but as their skill grows they can start to shape the grid layout themselves, moving pieces across the board to where they need them. This way, with some planning, the player can actually construct high value matches with few gaps through a sequence of moves.

Here's PuzzleStones in action:

Screenshot, PuzzleStones

Screenshot, PuzzleStones

Screenshot, PuzzleStones

There's high quality, original art throughout, plus an original soundtrack. PuzzleStones is claimed to work on almost every S60 5th Edition and Symbian^3 class device. It's £1.50 in the Nokia Store here.

You might like to get in touch with the developers here:

Source / Credit: Symbian Developer