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        <title>AAS: Articles and Features: Developer OPL (Summary)</title>
        <description>Recent articles and features from All About Symbian Forums in Developer OPL (Summary)</description>
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       <dc:date>2008-12-02T00:39:01+01:00</dc:date>
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        <dc:date>2003-08-25T22:10:13+01:00</dc:date>
        <title>Tutorial - Installing the Nokia 9200 SDK and OPL SDK</title>
        <link>http://www.allaboutsymbian.com/features/viewarticle.php?id=15</link>
        <description>Get started with the 9200 OPL SDK on either a PC of the device itself. </description>
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        <dc:date>2003-08-25T19:56:00+01:00</dc:date>
        <title>Part 7: Thinking about thinking</title>
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        <description>In which we'll take the player's guess, compare it to the real solution, and work out how accurate his guess was. </description>
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        <dc:date>2003-08-25T19:44:21+01:00</dc:date>
        <title>Part 6: Cursor Control</title>
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        <description>In which we start to give the user some control over the application, move the cursor around, and make our first guess with some coloured balls...</description>
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        <dc:date>2003-08-25T19:42:58+01:00</dc:date>
        <title>Part 5: Changing the Core</title>
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        <description>In which we'll make the first changes to Event Core and see the app starting to come together on our Communciators.</description>
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        <dc:date>2003-08-25T19:41:17+01:00</dc:date>
        <title>Part 4: Creating the MBM's</title>
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        <description>In which we'll identify graphics that we'll need, and create our first MBM graphics file using MBMWhizzard.</description>
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        <dc:date>2003-08-25T19:39:25+01:00</dc:date>
        <title>Part 3: Designing the Application</title>
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        <description>In which we'll start designing our first application, look at how to handle pictures, and discover how to manipulate windows and graphics.</description>
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        <dc:date>2003-08-25T19:35:14+01:00</dc:date>
        <title>Part 2: Understanding the Event Core</title>
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        <description>In which we'll introduce FreEPOC's event core, talk through the workings of this OPL framework of code, learn more about Procedures (and how to pass numbers to them), examine key inputs and the menu system, and finish up by seeing a program exiting safely. </description>
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        <dc:date>2003-08-25T19:32:14+01:00</dc:date>
        <title>Part 1: A Crash Course in OPL</title>
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        <description>In which we'll introduce you to the language of OPL, give you an idea of what variables and procedures are, how procedures call other procedures, and introduce you to the versatile DO... UNTIL... loop structure and the essential IF...ELSE... ENDIF</description>
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