Draw Slasher got my attention the second I saw the help screen. Any game that is explained by stating "your village is under attack from Zombie Monkey Pirates" will get a huge thumbs up in my book. Throw in some stylish graphics, a kicking guitar riff, and a control system that has quite a bit of subtlety, and you have a winner. How strong a winner? Stick Don't Stop Me Now on the jukebox and let's find out.
Recent Reviews - Page 22
Time for another social media client in the shape of 4squick. Focused on Foursquare, and making sure you can get into the app, check-in and get on with your life as quickly as possible, this Qt-based application has a small but growing cadre of supporters. Will AAS join the troops? Read on...
With pervasive Internet something that we've all become accustomed to, i.e. every device having access to the Internet, it's not surprising that Wi-fi tethering has seen a resurgence in interest. One of the first solutions to allow laptops (etc.) access to your phone's mobile Internet over wi-fi was that from Joiku (see our review in early 2008, and as covered in my interview) and, four years later, the solution is still as relevant as ever - in fact, it's had a major facelift, making it a clear candidate for a full review here.
Learning to spell is something we all have to do. Despite having spell checkers, many editors [hey, that's me, almost a name check! - Ed] will tell you that many of us still need to learn! If you’re the kind of parent that likes to install games for the kids on your smartphone, then one to add to the library might be AppCRAFT’s eLiteracy. It is designed to help kids spell common words, numbers, colours and more.
Google Reader is a blogger’s best friend. However, there is a distinct lack of Symbian applications for this most useful of web-based RSS readers. This has left most of us using a browser to consume content on the move. However, that might be set to change with a new Qt application, which brings the Google Reader experience up to date in the Symbian Belle style. Read on to find out more.
Yes it's another vertical shooter, a genre that demands solid controls, a smooth gradient curve, the ability to keep everything legible, and to put a lot of graphics on the screen while not having any frame rate issues in terms of stuttering or slowing down of the action. The Visiting of Turjah might not have the speed, but she's got it where it counts.
One of the classic arcade games is Qix, where you have to move your cursor around, creating rectangles and filling up the playing field. Hit a pre-defined percentage and you'll clear the level. The key is to do that safely and not be killed. But can it be updated for a smartphone and changed from rectangles to circles? Bubble Filler is about to answer that question.
Bejeweled 2? After all this time, only now does it get a review? Yep, and that's for two reasons. The first is the rather obvious "we haven't done it yet" and the second is that there may have been many java versions from EA, there might have been a raft of clones that have come close, but this is the licenced Popcap version, with the "HD" optimised for Symbian tag, and given the playing field of the Ovi Store, I suspect this is the one that many people will flock to.
If you’re a budding explorer or have a taste for history, then Extreme North might be the title for you. It’s more than a game, it’s an interactive history lesson. Filled with short text passages and mini-games, you are taken on a voyage of discovery about Arctic exploration in both the 16th and 19th centuries. Read on to find out whether this is one history lesson that can overcome the attention span of the online generation.
Gedda Headz starts with an interesting premise, take a bundle of two player mini games on a smartphone, and pit the whole world against each other in a massive multiplayer game where people can earn reputation, improve the strength of their character (which is, naturally, a head) and buy new accessories and heads to help in the game. Give it all some balance, so new players can have a fair crack at the whip if challenged by an old-timer, and then roll it out as a huge social network/game hybrid. And it almost works.