All About Symbian - Nokia (S60) and Sony Ericsson (UIQ) smartphones unwrapped

Old 28-03-2004, 04:04 AM
redshift redshift is offline
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Direct screen write - 9200, 9500


I'm just porting our game, Legacy, for the Communicator ( I used this code in the past to access 9200's screen directly:

#ifdef __WINS__
bScreen=new(ELeave) CFbsBitmap();
pbScreen=(Uint8 *)bScreen->DataAddress();
pBuf=new(ELeave) TUint8[640*200];
pBuf=new(ELeave) TUint8[640*200];
TScreenInfoV01 iScreenInfo;
TPckg<TScreenInfoV01> sI(iScreenInfo);
pScreen=(Uint8 *)(iScreenInfo.iScreenAddress)+32;

So... that was 9200 series. 4r/4g/4b, 2 bytes for each pixel, only 12 bits used. What about the 9500? How can I access the pixels, and what are the bit mapping? With 5/5/5, then it would 32768 colors.

Another question: I have the Nokia 9200 SDK, and the Series 80 SDK for 9500. Can I use only the 9200 SDK to compile our game for both 9200 and 9500 ?
I won't use too many APIs, we have a strong engine, with system-independent routines.

Thank you!



9200, 9500, direct, screen, write

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