All About Symbian - Nokia (S60) and Sony Ericsson (UIQ) smartphones unwrapped

  #1  
Old 24-11-2007, 08:05 AM
slitchfield slitchfield is offline
Administrator
 
Join Date: Nov 2002
Posts: 7,002
slitchfield is on a distinguished road
Li-Nuggz, your weekend game challenge

Krisse has been reviewing arcade puzzler Li-Nuggz, a colourful and dynamic game for all Symbian platforms except UIQ 2. Verdict? Plenty of playability and great design, but you might want to turn down the sound effect volume!

Read on in the full article.

  #2  
Old 24-11-2007, 12:51 PM
Unregistered
Guest
 
Posts: n/a
Thumbs down

What? Li-Nuggz is 'AAS recommended'? I thought AAS reviews have some standard, though I did not agree with them always. But the review of Li-Nuggz has simply left me skeptical about the reviewers' choice or idea of a good game. Li-Nuggz is one of the worst games I have ever played, probably worse than Puyo Pop or Puzzle Bobble on N-Gage. The sound of this game is annoying, with some grumbles which are far from being funny, the visuals are completely idiotic, with 3D backgrounds with bad (really bad) playing area (including the player character, and gameplay? Oh no! It is so annoying, that after playing with it for 10 odd minutes, I pressed the red button, and went just to the application manager. You jump, and throw some anchors and they burst the balls into two, how the heck can fun come of this poor thing? Poor effort by Elements Interactive after a very good S-Tris 2, I must say. And poor review from AAS too, they are recommending a game which deserved a Zepplin award.
Ads

  #3  
Old 24-11-2007, 03:36 PM
krisse krisse is offline
Administrator
 
Join Date: Dec 2004
Posts: 2,152
krisse is on a distinguished road
Quote:
Li-Nuggz is one of the worst games I have ever played, ... It is so annoying, that after playing with it for 10 odd minutes, I pressed the red button, and went just to the application manager.
Well, I play a game for a lot longer than 10 minutes before deciding how good it is, even if it's annoying. I do this to find out the game really is annoying, or if it just seems annoying when you first play it.

A lot of games have a difficult and frustrating first few levels, but once you get the hang of the gameplay they are very rewarding. Other games are frustrating all the way through, and aren't worth bothering with.

Part of the reason game reviews exist at all is to tell people which games are worth sticking with, and which should be avoided completely.


Quote:
The sound of this game is annoying, with some grumbles which are far from being funny
Yes, I agree, I actually said people should turn the sound effects volume down. But you CAN turn them down or off, which is in the developers' favour. With some games (Return To Mysterious Island for example) you can't mute or alter the volume at all!


Quote:
You jump, and throw some anchors and they burst the balls into two, how the heck can fun come of this poor thing?
How can fun come from arranging blocks in Tetris?

There's nothing wrong with the basic concept of Li-Nuggz, and many people do enjoy it as has been shown by the success of the original and the remakes (the most famous of which was Pang).

There's even a website dedicated to cataloguing these remakes:

http://pangarcade.com/


Quote:
I thought AAS reviews have some standard, though I did not agree with them always. But the review of Li-Nuggz has simply left me skeptical about the reviewers' choice or idea of a good game.
First of all, there's a free demo of this game at the sales link given in the review (click on the link, then on "try" next to the appropriate version). If anyone reading this wants to see what the game is like for themselves, try the demo first.

Second, you have to make sure is you learn the actual controls of Li-Nuggz and try the more specialised mini-games too before you condemn it. The game involves more than just moving right and left, there's jumping directionally, jumping up and down, shooting and switching weapons too, which all come into play at some point.

When I first played the game it did seem annoying and impossible to do anything as I didn't know you could jump and I didn't really understand how the spear could kill bubbles from the side too, but once I gave it a longer term chance (which you say you didn't do) it became clearer how to play the game properly.

Third, yes the reviews DO have standards. I have absolutely no problem giving low marks if I think the game has little value to other people. If you look at the AAS game review section, I've given low marks and critical reviews to about half the games I've reviewed so far:

http://www.allaboutsymbian.com/reviews/all/Games/

Croker - 58%
Psarakia - 68%
Lost In The Pyramid - 48%
Snake Deluxe - 55%
Invasion - 48%
Reversi FE - 69%
4 Elements - 56%

With one game, Harpsichord Riddle, I refused to give it a score at all because it didn't seem to have any gameplay.

I try to put myself in the shoes of people who might enjoy the genre instead of just writing about what I particularly enjoy. For example, Reversi FE scored low because it was well implemented and enjoyable as far as it lasted, but had no learning curve: after playing easy for a long while, I managed to beat the hardest setting on my second attempt.

But I think Li-Nuggz does have value to people who appreciate 1980s-style arcade games with simple, difficult and frantic gameplay.

YOU may not like that kind of game, but I think I made it pretty clear in the review that this is the kind of game that Li-Nuggz is. I even began by explaining its history as a remake of a computer game from 1983.

No one could read this review and be surprised by what the game is really like.


Quote:
Poor effort by Elements Interactive after a very good S-Tris 2
I don't see how Li-Nuggz is any less playable than S-Tris. That's just my opinion of course, but I stand by it.

It's also worth noting that S-Tris 2's score on AAS would have been much lower if it had been a commercial game, because there are already many many tetris clones out there and the extra features didn't add enough to justify charging for it. But it wasn't commercial, it was freeware, so I judged it in that context.

Li-Nuggz is a very low price game, about 7 euros, so you aren't going to expect anything complex or expensive-looking..
__________________
Nokia Duck - Videos, photos and reviews of Nokia mobile phones
Unofficial Nokia Gaming Blog - What's happening in the games world on Nokia devices
N-Gage School - Tutorials on how to use the N-Gage platform
Internet Tablet School - Tutorials on how to use Nokia Internet Tablets

Last edited by krisse; 24-11-2007 at 04:00 PM.
 

Bookmarks

Tags
challenge, game, linuggz, weekend

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
N-Gage release details. langdona Series 60 9 24-01-2008 04:39 PM
N-Gage Game Batte Winner Selected drager Nokia N-Gage and N-Gage QD 1 30-03-2004 10:13 AM
New N-Gage Game: Crash Nitro Kart Rafe N-Gage 1 16-02-2004 03:10 PM
"I love N-Gage" says the guy who wrote "Doom& Ewan Links of Interest 5 08-07-2003 08:05 AM
Nokia reveals more details about the N-Gage Rafe Series 60 40 08-02-2003 05:27 PM



All times are GMT. The time now is 06:19 PM.


vBulletin skins developed by: eXtremepixels
Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright Notes || Contact Us || Privacy Policy