I've got a game I'm developing for S60 phones, currently I'm aiming only at ones with OpenGL ES built in, so v8.0 onwards. The question is what is a good set of phones to test it on, current development machine is a 6630.
So far I figure I want:
One of 6680/6681/6682 although it's similair to a 6630 it has a different colour depth which could significantly impact on graphics performance and look.
N90 v8.1 with 352x416
N80 v9.1 with 352x416
N71 v9.1 with 240x320
5500 v9.1 with 208x208
N91 v9.1 with 176x208 (possibly skip this as screen size least stressed on graphics and already tested on 6630)
E61 Maybe, not really a games phone, but 320x240 pixel size is unique
Are there any particular phones that are likely to be troublesome having any unique features/problems?
Where possible I'd prefer the cheaper simpler phones, assuming that has no impact on the any relevant factors for testing.
Ideally I would do thorough testing by joing Nokia Forum Pro and getting access to devices that way, but had my application to join has been declined as they only want companys with a proven track record and existing applications in international distribution. Seems a mad decision as Forum Pro seems the ideal way to get the company into the position where it has applications in international distribution, but that's Nokia for you.
Also, what's the best way of buying devices, it's obviously not going to be cheap, best I can come up with is a mixture of froogle.co.uk for newer phones, and ebay for older ones.