I am trying to implement a store stream to save options for an application, so the next time the user opens the application the settings remain. I am pretty sure that I have to use Store Streams to do this and I have been looking at the GUI/Engine example, but I don't quite understand because of the separate ShapeListManager. When I declare iModel in my application what type should it be? In the example it is CShapeListManager* iModel; This is where my confusions lie. Help is appreciated!