Over on All About Windows Phone, I've been putting the new Nokia Lumia 800's camera through its paces in detail. Why am I mentioning this here? Because it's impossible to cover a device like that without at least some frame of reference - in this case, the venerable Nokia N8. And, with many N8 fans perhaps wondering if camera technology is now good enough over on the Windows Phone side of the fence, it seemed appropriate to show some of my N8 vs Lumia 800 camera comparison shots. See below for the snaps and some choice quotes.
Recent Features - Page 29
Despite the torrent of device releases across the world this year, I was struck by a comment on one of my Phones Shows, pointing out that in some ways smartphone hardware has gone backwards in the last few years. This is something of an exageration, but I got the point. Moreover, I thought it well worth documenting the different aspects of yesterday's (and today's) smartphone technology - are there indeed tricks from the past that 2012 designs can learn from?
Has the world gone raving mad? Have we all lost our sense of perspective? It seems that the madness of the Apple iOS App Store, where half a million applications jostle in a massive 'race to the bottom', price-wise has caused the rest of us in the mobile world to completely lose track of what an application or game is 'worth'. I saw a comment recently which declared that a full Symbian app was "overpriced" at £1 and another that a genre-defining, spare-time-consuming Windows Phone game was "hard to swallow" at £2.29. Really? Really?
One of the unique selling points of the Nokia E6–00 is its high pixel density screen. However, its 2.46" VGA display offers a unique challenge to developers who are used to creating applications for the nHD resolution Symbian phones. This difference greatly affects gaming, where re-factoring the user interface can be far less trivial than it might be in other applications. We take a look at the various approaches of bringing games to the E6.
Another in my little series of tech highlights (previously: BL-5K differences and EDoF gen2), ahead of my full review of the Nokia 701. This time looking at the display change for the 701, compared to the C7. The latter used the same AMOLED display as the N8, albeit hidden a little behind a slightly mirrored oleophobic coating, whereas the new 701 uses an IPS (In Plane Switching) LCD, similar to that introduced by Apple for the iPad and iPhone 4, plus Nokia's CBD system. How do the two displays compare in differing light conditions?
Much criticism has been levelled at Nokia's ever-growing pantheon of EDoF-equipped smartphones. From the C6-01 to the E7 and E6, each device's camera has been criticised for not allowing close-up ('macro') photos, despite all the other advantages of Extended Depth of Field processing. Has Nokia listened? Yes. Can you now shoot macro photos? Not quite, though you can get closer to your subjects. You'll also see significantly better photos in all conditions - the EDoF camera (and associated electronics) in the new Nokia 701 effectively represents EDoF generation two.
If you’ve ever worked on video editing, you’ll understand how stitching together clips of the same event from multiple devices can be a tedious and labour intensive task. Nokia's researchers are working on a way to automate this, and were showing off their work at Nokia World 2011. The result of their work “Director’s Cut” is a system that can intelligently cut clips together. Read on to find out more.
Nokia’s Cambridge Research Lab is investigating several uses for Carbon nanotube technology. Built from a single layer of Graphene, a new type of Hydrophobic coating could make phones much more resilient to wet environments, while providing a cheaper alternative to current touch screen technology, which is based on rare earth metals. Since Graphene is a form of Carbon, one of the most abundant elements on the planet, the raw materials are much easier to obtain. We spoke to researchers at Nokia World’s Future Technology tent to find out more.
Most of us have grown up with Symbian. Specifically, in the last five years, we've grown up with S60. Meaning a 'Menu' system of application shortcuts, neatly arranged into folders (a system that iOS and Android are only just now adopting - but that's a rant for another day), plus a homescreen system offering some live info and a handful of favourite shortcuts. Symbian^3 enhanced this by adding extra homescreens, but we now have Symbian Belle coming with a possible six homescreens and no application folders - how does this affect how we use our devices to best effect?
The Nokia Kinetic was the bendy concept phone that garnered the most column inches from Nokia World’s Future Tent, at this year’s event in London. While several sites have written about the design and usage scenarios, few have commented on Nokia’s Carbon nanotube research that made it possible. It certainly looks like it’s a long way off, as the reliability of flexible components are still questionable, as hinted at by the Kinetic’s umbilical cable. Read on for the full story.