Features - N-Gage - Interviews
When Scott Foe takes the stage, it pays to take notes - even more so when he presents a masterclass on promoting games and the idea of bacterial marketing at the recent Edinburgh Interactive Festival.
Last year was the year of Snakes, this year All About N-Gage is putting the petty cash on Mile High Pinball to be the game everyone talks about. Dennis Roy is helping guide Mile High Pinball into the hands of as many N-Gage'rs as possible, so we decided to find out just how high this mile is...
Every wondered about the business behind a game? Ewan takes time out from playing System Rush to ask Rob Hendry, of Ideaworks 3D, some of the nitty gritty details of working with Nokia's flagship gaming platform.
Rifts… It’s not just another Role-Playing Game. While the majority of N-Gage Users looked on the announcement of Kevin Siembeida’s RPG system coming to a Finnish phone near you as just another title, the dedicated Rifts fans were dancing in the streets with the news that it was finally becoming a computer game after twenty years. And the industry quietly wondered just what Psionic skills Nokia had employed to get the franchise. I sat down with Kevin Siembeida, along with Creative Director Trent Ward from Backbone, and Shane Neville from Nokia, the Producer of Rifts.
Tony Hawk, Spiderman, Wolverine. All on your N-Gage thanks to the work of Activision. Ewan has spent some time talking with Dave Anderson, one of the Senior Director at Activision, and found out what they thought of the wireless gaming device that thinks it's a phone.
Ewan's been out speaking with Charles Revillon from Gamelfot, one of the big companies involved in mobile gaming. What do Gameloft think of the N-Gage, of Symbian OS, of Java Games and the mobile market? Ewan asked all that, and more.
Jim and Ewan catch up with Ilkka Raiskinen (Senior Vice President of Nokia, in charge of Games) to discuss the launch of the N-Gage QD, and Nokia's continuing adventures in the gaming market.