View Full Version : Demo Implementation


ndthayer
02-08-2006, 09:05 PM
Hello,

I'm looking into add a Demo version of our app using the 9200 SDK. I see references from previous postings about GForce having created a demo version. Are there any suggestions about how best to go about this given the writeable/non-writeable constraints for a Symbian device (compared to a Win32 PC, for example). I'm new to Symbian development, and would appreciate any thoughts.

The timeout information would need to reside in an external file somewhere that isn't associated with the system/apps/{app_name} directory in order for people to not just re-install the Demo version all the time. There would need to be an external file reference somewhere. What areas of the OS is writeable? The .ini files reside in C:/system/apps/{app_name}, so that must be writeable, but that is obvious. Is the D:/ drive writeable?

Thanks,
Nicholas

NautilusNemo
03-08-2006, 03:56 PM
I really don't understand what you want to do. Gforce is not a "demo version", it's a demo animation: a non-interactive multimedia presentation, or demonstration of the multimedia capabilities of a computer, or a demonstration of the skill of the demo's constructors.

If you want info about how to develop to 9210i, try Nokia 9210 SDK:
http://www.forum.nokia.com/search?keywords=9210

ndthayer
03-08-2006, 04:42 PM
Thanks for the reply. I was thinking that the GForce demo allowed the game to run for a period of time or number of uses, and then did not run anymore.

Is the D:/system/libs directory able to be written into by the application when it is running?

Thanks,
Nicholas

NautilusNemo
04-08-2006, 01:15 PM
Yes, it is, but its not safe to the system. Program files should be on it's own directory outsite system folders.